

However there are more benefits, like new ways of expanding your realm without warfare. As your relations with each race improves, you will be able to earn unique racial perks that boost your armies and economy as described in the Race Command Feature. Declaring war on an Elven city might give you a quick conquest, but dont expect your Elven citizens to be happy about it afterwards. Can only be used once per battle.Relations are now tracked per race, making decisions about who you make war with much more important. Hero gains - Assassin's Strike Performs an attack that can't be retaliated against on target enemy unit. Elemental Machine and Undead not affected Taunted units don't obey orders and instead attempt to attck the nearest enemy unit with Melee attacks for 2 turns. Hero gains Taunt Attempts to Taunt target unit. Hero gains Coup de Grace This unit deals an additional +5 damage against Immobilized units ability Hero gains Free Movement This unit is not hindered by any terrain movement penalties ability Hero gains Rain of Poison Blades Combat SpellĪrmy Stack gains Wall Climbing Unit can climb on wall but suffers a climbing penaltyĪrmy Stack gains Devout Slayer Deals an additional +3 Physical Damage against Devout Crippled units lose -12 Movement Points for 2 turns Hero gains the Inflict Crippling Wounds Attacks from this unit can inflict Crippling Wounds. Hero gains the Undead Slayer Deals an additional +3 Physical Damage against Undead ability Hero gains the - Sabotage Deals 15 Physical and 15 Fire damage to target Machine unit, or 40 Physical damage to target wall ability Hero gains the Armor Piercing Deals an additional +2 Physical damage against Armoured units ability

Hero gains the - Break Control Removes all Spirit debuffs ability


Hero gains the Night VIsion This unit has +2 Vision Range in the Underground ability Hero gains +10 Casting Points Casting Points
